Introduction
One of the most intricate things
about Malifaux is deciding which upgrades you should take on your
Master and crew. These upgrades have the ability to change how a
character plays entirely, and Pandora is no exception. Since my focus is
on Neverborn this year, lets talk Pandora upgrades.
Limited
Pandora
has two limited upgrades, Voices and The Box Opens. One makes her more
control oriented and the other gives her the durability to hang out
close to the action.
The Box Opens give Pandora Terrifying (All) at a pretty high number. This is fantastic because at the very
least
it forces a flip and the loss of a good card or a card out of your
opponent's hand. If you are using Incite correctly, you can control who
goes next, to give you time to put another threat in the way as well.
Mini Game Wisdom:
Anytime your opponent makes a choice you want it to be the best out of
two bad options. So force your opponent to either go after Pandora or
another threat like Baby Kade or Candy. Either way they will probably
get mulched afterwards. Sometimes its worth it to offer a trade of
models. Stick Candy in the way to make use of Fears Given Form (I love
this upgrade on her) and her Sweet and Sour abilities. Sure it might be
sacrificing her but you could set up for a turn where you take 2 models
at the price or your one.
The Box Opens offers
another trick as well, giving friendly Woes (Pandora, Sorrows, Candy,
Iggy and Baby Kade) another attack called Melancholy. It doesn't do a
whole lot of damage but its a rare df duel for Pandora's crew and it has
two very good triggers.
Voices
is the second limited upgrade for Pandora, and its best trick is adding
a trigger to her two attacks, Self Harm and Self Loathing, which hands
out Paralyzed condition with a Crow trigger. If you have played Malifaux
at all Paralyzed is one of the most fantastic and infuriating
conditions in the game. Unlike most other conditions, it only goes away
after the model's next activation. Meaning, you could very well get two
activations in a row, especially with Incite. A good trick is to Self
Loathing on a model for the Paralyze, then Incite the same model so that
you force them to go first. They simply activate and do nothing, and
you get to go again. (Another good tip: If you have a model
with fears given form near the paralyzed model, they still have to make
the Df duel at the start of their activation)
Making the Decision
Both
of these upgrades are awesome, but you can only take one. So which one
do you take? When building crews, upgrades are the most harrowing of
decisions. The golden rule is, look at your schemes and scenarios. What
did you want to do this game? Is the scenario Reckoning or Turf War?
Bring The Box Opens. Pandora can get up close and personal and between
being Terrifying and Fading Memory she should be pretty safe in the
thick of things. Pandora is a slippery model to catch.
Are your
scenario and schemes more objective based? Bring Voices to Paralyze
models and keep them from disrupting your plans. If you have an idea
your opponent is going for objective based schemes, use Paralyze and
Incite to your advantage. Remember AP is limited, and if you take away
the activation of a model, that's 2 AP they don't get back, 3 if you
manage to get a lucky hit on their Master.
Fugue State
Pandora has another non limited upgrade that I would be crazy to not talk about: Fugue State. Fugue State
gives
Pandora another WP casting attack that hands out Insignificant and an 8
inch aura that forces an enemy to make a WP duel at a pretty high value
or take 1 damage when they use an interact action
(Keep in mind, if they are near any Sorrows or close enough to Pandora, a lost WP duel is more than 1 damage thanks to Misery)
Cry For Me
Cry For Me is another Pandora only upgrade that gives her another attack
based on WP and hands out negatives on all duels to the model hit. With
a Double mask trigger it can drop a blast that puts negative flips on
all models that are close hit. This is very good when you know models
will be clumped up. Expect your opponent to take Hoffman or Collodi? Hit
them up with a blast that trips most of their team up.
When you look at your scheme pool and see lots of interaction related
schemes, this upgrade is invaluable. Shut down those pesky mole men and
necropunks before they even start. Insignificant from Nullify attack
lasts until Pandora is killed, and considering how slippery she is, that
could be hard for your opponent to pull off.
As for
other Upgrades, Pandora can make use of Fears Given Form, it forces a DF
duel if a model activates within 3 inches of her and does 3 damage. Its
another layer on the defensive pool, especially if you know you will be
in tight quarters like Turf War or Reckoning.
Depression is an
interesting upgrade that hands out the condition Nobody Likes Me, which
forces a model to go last as long as it has the condition. Remember that
Depression is a Woe specific upgrade so Candy or Baby Kade can make use
of it as well.
Conclusion
These aren't
all of Pandora's upgrade choices but they are the ones that have made
the biggest impact on the games I've played with her. As I play more
games, these choices might change or I will have new insights on them.
In the next post I'll talk Pandora's best crew choices, then its on to
the Terror of the Swamp. (Hopefully I'll have a few more games with her)
Until then, keep cheating Fate!
-John Fox
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